MotionRemoveNode class

A motion that removes the supplied node from its parent when it's fired.

Inheritance

Constructors

MotionRemoveNode(Node _node)
Creates a new motion with the node to remove as its argument. [...]

Properties

duration double
The total time it will take to complete the motion, in seconds.
read-only, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

fire() → void
Called when the motion is executed. If you are implementing your own MotionInstant, override this method.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
step(double dt) → void
Moves to the next time step in an motion, dt is the delta time since the last time step in seconds. Typically this method is called from the MotionController.
inherited
toString() String
Returns a string representation of this object.
inherited
update(double t) → void
Sets the motion to a specific point in time. The t value that is passed in is a normalized value 0.0 to 1.0 of the duration of the motion. Every motion will always recieve a callback with the end time point (1.0), unless it is cancelled.
inherited

Operators

operator ==(dynamic other) bool
The equality operator. [...]
inherited