textureLoopLength property
double?
textureLoopLength
The length, in points, that the texture is stretched to. If the textureLoopLength is shorter than the line, the texture will be looped.
Implementation
double? get textureLoopLength => _textureLoopLength;
Implementation
set textureLoopLength(double? textureLoopLength) {
_textureLoopLength = textureLoopLength;
_calculatedTextureStops = null;
}