texture property
SpriteTexture
get
texture
The texture that the sprite will render to screen. Cannot be null.
my9Sprite.texture = myTexture;
Implementation
SpriteTexture get texture => _texture;
set
texture
(SpriteTexture texture)
Implementation
set texture(SpriteTexture texture) {
_texture = texture;
_isDirty = true;
Matrix4 matrix = Matrix4.identity();
ImageShader shader = ImageShader(
texture.image, TileMode.repeated, TileMode.repeated, matrix.storage);
_cachedPaint = Paint()..shader = shader;
}