ConstraintRotationToMovement class
A Constraint that aligns a nodes rotation to its movement.
- Inheritance
-
- Object
- Constraint
- ConstraintRotationToMovement
Constructors
- ConstraintRotationToMovement({double baseRotation = 0.0, double? dampening})
- Creates a new constraint the aligns a nodes rotation to its movement vector. A baseRotation and dampening can optionally be set.
Properties
- baseRotation → double
-
The base rotation will be added to a the movement vectors rotation.
final
- dampening → double?
-
The filter factor used when constraining the rotation of the node. Valid
values are in the range 0.0 to 1.0
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
constrain(
Node node, double dt) → void -
Called after update is complete, if the constraint has been added to a
Node. Override this method to modify the node's property according to
the constraint.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
preUpdate(
Node node, double dt) → void -
Called before the node's update method is called. This method can be
overridden to create setup work that needs to happen before the the
node is updated, e.g. to calculate the node's speed.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited