play method

void play({
  1. dynamic motion = Motion.play,
  2. Duration? delay,
  3. Duration? animDuration,
  4. Curve? curve,
})

Implementation

void play(
    {motion = Motion.play,
    Duration? delay,
    Duration? animDuration,
    Curve? curve}) {
  var cDelay = delay ?? CustomMethods.cDuartion;
  var cDuation = animDuration ?? CustomMethods.cDuartion;
  var cCurve = curve ?? CustomMethods.cCurve;
  controller.add(SpringAnimation(
      CustomMethods.motionToCustomAnimController(motion),
      cDelay,
      cDuation,
      cCurve));
}