copyWith method
SpoilerConfig
copyWith({
- double? particleDensity,
- double? particleSpeed,
- Color? particleColor,
- double? maxParticleSize,
- bool? enableFadeAnimation,
- double? fadeRadius,
- double? fadeEdgeThickness,
- bool? isEnabled,
- bool? enableGestureReveal,
- ParticleConfig? particleConfig,
- FadeConfig? fadeConfig,
- SpoilerMask? maskConfig,
- ValueChanged<
bool> ? onSpoilerVisibilityChanged, - ShaderConfig? shaderConfig,
Implementation
SpoilerConfig copyWith({
double? particleDensity,
double? particleSpeed,
Color? particleColor,
double? maxParticleSize,
bool? enableFadeAnimation,
double? fadeRadius,
double? fadeEdgeThickness,
bool? isEnabled,
bool? enableGestureReveal,
ParticleConfig? particleConfig,
FadeConfig? fadeConfig,
SpoilerMask? maskConfig,
ValueChanged<bool>? onSpoilerVisibilityChanged,
ShaderConfig? shaderConfig,
}) {
final bool legacyParticleOverridesProvided = particleDensity != null ||
particleSpeed != null ||
particleColor != null ||
maxParticleSize != null;
final bool legacyFadeOverridesProvided = enableFadeAnimation != null ||
fadeRadius != null ||
fadeEdgeThickness != null;
final ParticleConfig? nextParticleConfig = legacyParticleOverridesProvided
? null
: (particleConfig ?? this.particleConfig);
final FadeConfig? nextFadeConfig =
legacyFadeOverridesProvided ? null : (fadeConfig ?? this.fadeConfig);
return SpoilerConfig(
particleDensity: legacyParticleOverridesProvided
? (particleDensity ?? this.particleDensity)
: null,
particleSpeed: legacyParticleOverridesProvided
? (particleSpeed ?? this.particleSpeed)
: null,
particleColor: legacyParticleOverridesProvided
? (particleColor ?? this.particleColor)
: null,
maxParticleSize: legacyParticleOverridesProvided
? (maxParticleSize ?? this.maxParticleSize)
: null,
enableFadeAnimation: legacyFadeOverridesProvided
? (enableFadeAnimation ?? this.enableFadeAnimation)
: null,
fadeRadius:
legacyFadeOverridesProvided ? (fadeRadius ?? this.fadeRadius) : null,
fadeEdgeThickness: legacyFadeOverridesProvided
? (fadeEdgeThickness ?? this.fadeEdgeThickness)
: null,
particleConfig: nextParticleConfig,
fadeConfig: nextFadeConfig,
isEnabled: isEnabled ?? this.isEnabled,
enableGestureReveal: enableGestureReveal ?? this.enableGestureReveal,
maskConfig: maskConfig ?? this.maskConfig,
onSpoilerVisibilityChanged:
onSpoilerVisibilityChanged ?? this.onSpoilerVisibilityChanged,
shaderConfig: shaderConfig ?? this.shaderConfig,
);
}