ShaderCallback typedef

ShaderCallback = List<double> Function(Rect rect, double time, double seed, Offset fadeCenter, bool isFading, double fadeRadius, SpoilerConfig config)

Generates the list of float uniforms passed to a fragment shader.

Implementation

typedef ShaderCallback = List<double> Function(
  Rect rect,
  double time,
  double seed,
  Offset fadeCenter,
  bool isFading,
  double fadeRadius,
  SpoilerConfig config,
);