ShaderCallback typedef
ShaderCallback =
List<double> Function(Rect rect, double time, double seed, Offset fadeCenter, bool isFading, double fadeRadius, SpoilerConfig config)
Generates the list of float uniforms passed to a fragment shader.
Implementation
typedef ShaderCallback = List<double> Function(
Rect rect,
double time,
double seed,
Offset fadeCenter,
bool isFading,
double fadeRadius,
SpoilerConfig config,
);