ShaderConfig class
Constructors
- ShaderConfig({required ShaderCallback? onGetShaderUniforms, required String? customShaderPath})
-
const
- ShaderConfig.bokehCover()
-
factory
- ShaderConfig.glitchStripes()
-
Glitch stripes with RGB splits.
factory
- ShaderConfig.liquidMetal()
-
Liquid Metal (CC0) warped FBM shader.
factory
- ShaderConfig.liquidSpectrum()
-
Liquid Spectrum (HSV FBM) shader.
factory
- ShaderConfig.mosaicCensor()
-
Pixelated mosaic censor blocks.
factory
- ShaderConfig.particles()
-
factory
Properties
- customShaderPath → String?
-
Path to a custom fragment shader asset (e.g. 'shaders/particles.frag').
If provided, this shader replaces the default particle effect.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- onGetShaderUniforms → ShaderCallback?
-
Optional callback to generate shader uniforms for a given rect.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited