attachState method
Attaches the controller to a SpinnerWheelState. This is called internally by the SpinnerWheel.
Implementation
void attachState(SpinnerWheelState state) {
_state = state;
}
Attaches the controller to a SpinnerWheelState. This is called internally by the SpinnerWheel.
void attachState(SpinnerWheelState state) {
_state = state;
}