getAnimationTime method
Uses getTrackTime to compute the animationTime. When the trackTime is 0, the
animationTime is equal to the animationStart time.
The animationTime is between [getAnimationStart] and [getAnimationEnd], except if this
track entry is non-looping and [getAnimationEnd] is >= to the animation [Animation.getDuration], then
animationTime continues to increase past [getAnimationEnd].
Implementation
double getAnimationTime() {
return _bindings.spine_track_entry_get_animation_time(_entry);
}