animationStart property
double
get
animationStart
The time in seconds for the first frame of this animation, both initially and after looping. Defaults to 0.
When setting the animation start time, animationLast can be set to the same value to avoid firing events from the start of the animation.
Implementation
double get animationStart {
final result = SpineBindings.bindings.spine_track_entry_get_animation_start(_ptr);
return result;
}
set
animationStart
(double value)
Implementation
set animationStart(double value) {
SpineBindings.bindings.spine_track_entry_set_animation_start(_ptr, value);
}