time property

double get time

Returns the skeleton's time, used for time-based manipulations, such as PhysicsConstraint.

See update().

Implementation

double get time {
  final result = SpineBindings.bindings.spine_skeleton_get_time(_ptr);
  return result;
}
set time (double value)

Implementation

set time(double value) {
  SpineBindings.bindings.spine_skeleton_set_time(_ptr, value);
}