isActive property

bool get isActive

Returns false when this won't be updated by Skeleton::updateWorldTransform(Physics) because a skin is required and the active skin does not contain this item. See Skin::getBones(), Skin::getConstraints(), PosedData::getSkinRequired(), and Skeleton::updateCache().

Implementation

bool get isActive {
  final result = SpineBindings.bindings.spine_posed_active_is_active(_ptr);
  return result;
}