isActive property
bool
get
isActive
Returns false when this won't be updated by Skeleton::updateWorldTransform(Physics) because a skin is required and the active skin does not contain this item. See Skin::getBones(), Skin::getConstraints(), PosedData::getSkinRequired(), and Skeleton::updateCache().
Implementation
bool get isActive {
final result = SpineBindings.bindings.spine_posed_active_is_active(_ptr);
return result;
}