rotate method

void rotate(
  1. double x,
  2. double y,
  3. double degrees
)

Rotates the physics constraint so the next update() forces are applied as if the bone rotated around the specified point in world space.

Implementation

void rotate(double x, double y, double degrees) {
  SpineBindings.bindings.spine_physics_constraint_rotate(_ptr, x, y, degrees);
}