appliedPose property
SlotPose
get
appliedPose
The pose to use for rendering. If no constraints modify this pose, this is the same as getPose(). Otherwise it is a copy of getPose() modified by constraints.
Implementation
SlotPose get appliedPose {
final result = SpineBindings.bindings.spine_slot_get_applied_pose(_ptr);
return SlotPose.fromPointer(result);
}