appliedPose property
PhysicsConstraintPose
get
appliedPose
The pose to use for rendering. If no constraints modify this pose, this is the same as getPose(). Otherwise it is a copy of getPose() modified by constraints.
Implementation
PhysicsConstraintPose get appliedPose {
final result = SpineBindings.bindings.spine_physics_constraint_base_get_applied_pose(_ptr);
return PhysicsConstraintPose.fromPointer(result);
}