appliedPose property
IkConstraintPose
get
appliedPose
The pose to use for rendering. If no constraints modify this pose, this is the same as getPose(). Otherwise it is a copy of getPose() modified by constraints.
Implementation
IkConstraintPose get appliedPose {
final result = SpineBindings.bindings.spine_ik_constraint_base_get_applied_pose(_ptr);
return IkConstraintPose.fromPointer(result);
}