balance property

double get balance

If an audio path is set, the left/right balance for the audio.

Implementation

double get balance {
  final result = SpineBindings.bindings.spine_event_get_balance(_ptr);
  return result;
}
set balance (double value)

Implementation

set balance(double value) {
  SpineBindings.bindings.spine_event_set_balance(_ptr, value);
}