updateWorldTransform method

void updateWorldTransform(
  1. Skeleton skeleton
)

Computes the world transform using the parent bone's world transform and this applied local pose. Child bones are not updated.

See World transforms in the Spine Runtimes Guide.

Implementation

void updateWorldTransform(Skeleton skeleton) {
  SpineBindings.bindings.spine_bone_pose_update_world_transform(_ptr, skeleton.nativePtr.cast());
}