generated/api
library
Classes
AlphaTimeline
AlphaTimeline wrapper
Animation
Stores a list of timelines to animate a skeleton's pose over time.
AnimationState
AnimationState wrapper
AnimationStateData
Stores mix (crossfade) durations to be applied when AnimationState
animations are changed.
ArrayAnimation
ArrayAnimation wrapper
ArrayAtlasPage
ArrayAtlasPage wrapper
ArrayAtlasRegion
ArrayAtlasRegion wrapper
ArrayAttachment
ArrayAttachment wrapper
ArrayBone
ArrayBone wrapper
ArrayBoneData
ArrayBoneData wrapper
ArrayBonePose
ArrayBonePose wrapper
ArrayBoundingBoxAttachment
ArrayBoundingBoxAttachment wrapper
ArrayConstraint
ArrayConstraint wrapper
ArrayConstraintData
ArrayConstraintData wrapper
ArrayEvent
ArrayEvent wrapper
ArrayEventData
ArrayEventData wrapper
ArrayFloat
ArrayFloat wrapper
ArrayFromProperty
ArrayFromProperty wrapper
ArrayInt
ArrayInt wrapper
ArrayPhysicsConstraint
ArrayPhysicsConstraint wrapper
ArrayPolygon
ArrayPolygon wrapper
ArrayPropertyId
ArrayPropertyId wrapper
ArraySkin
ArraySkin wrapper
ArraySlot
ArraySlot wrapper
ArraySlotData
ArraySlotData wrapper
ArrayTextureRegion
ArrayTextureRegion wrapper
ArrayTimeline
ArrayTimeline wrapper
ArrayToProperty
ArrayToProperty wrapper
ArrayTrackEntry
ArrayTrackEntry wrapper
ArrayUnsignedShort
ArrayUnsignedShort wrapper
ArrayUpdate
ArrayUpdate wrapper
Atlas
Atlas wrapper
AtlasAttachmentLoader
An AttachmentLoader that configures attachments using texture regions from
an Atlas.
AtlasPage
AtlasPage wrapper
AtlasRegion
AtlasRegion wrapper
Attachment
Attachment wrapper
AttachmentLoader
AttachmentLoader wrapper
AttachmentTimeline
AttachmentTimeline wrapper
Bone
The current pose for a bone, before constraints are applied.
BoneData
BoneData wrapper
BoneLocal
Stores a bone's local pose.
BonePose
The applied pose for a bone. This is the Bone pose with constraints applied
and the world transform computed by Skeleton::updateWorldTransform(Physics).
BoneTimeline
An interface for timelines which change the property of a bone.
BoneTimeline1
Base class for timelines that animate a single bone property.
BoneTimeline2
Base class for timelines that animate two bone properties.
BoundingBoxAttachment
Attachment that has a polygon for bounds checking.
ClippingAttachment
ClippingAttachment wrapper
Color
Color wrapper
Constraint
Constraint wrapper
ConstraintData
ConstraintData wrapper
ConstraintTimeline
An interface for timelines which change the property of a constraint.
ConstraintTimeline1
Base class for single-value constraint timelines.
CurveTimeline
Base class for frames that use an interpolation bezier curve.
CurveTimeline1
The base class for a CurveTimeline that sets one property.
DeformTimeline
Changes a slot's SlotPose::getDeform() to deform a VertexAttachment.
DrawOrderTimeline
Changes a skeleton's Skeleton::getDrawOrder().
Event
Stores the current pose values for an Event.
EventData
Stores the setup pose values for an Event.
EventQueueEntry
EventQueueEntry wrapper
EventTimeline
Fires an Event when specific animation times are reached.
FromProperty
Source property for a TransformConstraint.
FromRotate
FromRotate wrapper
FromScaleX
FromScaleX wrapper
FromScaleY
FromScaleY wrapper
FromShearY
FromShearY wrapper
FromX
FromX wrapper
FromY
FromY wrapper
IkConstraint
IkConstraint wrapper
IkConstraintBase
Non-exported base class that inherits from the template
IkConstraintData
IkConstraintData wrapper
IkConstraintPose
Stores the current pose for an IK constraint.
IkConstraintTimeline
Changes an IK constraint's IkConstraintPose::getMix(),
IkConstraintPose::getSoftness(), IkConstraintPose::getBendDirection(),
IkConstraintPose::getStretch(), and IkConstraintPose::getCompress().
InheritTimeline
Changes a bone's BoneLocal::getInherit().
LinkedMesh
LinkedMesh wrapper
MeshAttachment
Attachment that displays a texture region using a mesh.
PathAttachment
PathAttachment wrapper
PathConstraint
PathConstraint wrapper
PathConstraintBase
Stores the current pose for a path constraint. A path constraint adjusts the
rotation, translation, and scale of the constrained bones so they follow a
PathAttachment.
PathConstraintData
Stores the setup pose for a PathConstraint.
PathConstraintMixTimeline
Changes a path constraint's PathConstraintPose::getMixRotate(),
PathConstraintPose::getMixX(), and PathConstraintPose::getMixY().
PathConstraintPose
Stores a pose for a path constraint.
PathConstraintPositionTimeline
Changes a path constraint's PathConstraintPose::getPosition().
PathConstraintSpacingTimeline
Changes a path constraint's PathConstraintPose::getSpacing().
PhysicsConstraint
PhysicsConstraint wrapper
PhysicsConstraintBase
Stores the current pose for a physics constraint. A physics constraint
applies physics to bones.
PhysicsConstraintDampingTimeline
Changes a physics constraint's PhysicsConstraintPose::getDamping().
PhysicsConstraintData
Stores the setup pose for a PhysicsConstraint.
PhysicsConstraintGravityTimeline
Changes a physics constraint's PhysicsConstraintPose::getGravity().
PhysicsConstraintInertiaTimeline
Changes a physics constraint's PhysicsConstraintPose::getInertia().
PhysicsConstraintMassTimeline
Changes a physics constraint's PhysicsConstraintPose::getMassInverse(). The
timeline values are not inverted.
PhysicsConstraintMixTimeline
Changes a physics constraint's PhysicsConstraintPose::getMix().
PhysicsConstraintPose
Stores a pose for a physics constraint.
PhysicsConstraintResetTimeline
Resets a physics constraint when specific animation times are reached.
PhysicsConstraintStrengthTimeline
Changes a physics constraint's PhysicsConstraintPose::getStrength().
PhysicsConstraintTimeline
The base class for most PhysicsConstraint timelines.
PhysicsConstraintWindTimeline
Changes a physics constraint's PhysicsConstraintPose::getWind().
PointAttachment
An attachment which is a single point and a rotation. This can be used to
spawn projectiles, particles, etc. A bone can be used in similar ways, but a
PointAttachment is slightly less expensive to compute and can be hidden,
shown, and placed in a skin.
Polygon
Polygon wrapper
Posed
Posed wrapper
PosedActive
Simple mixin class that adds active state tracking
PosedData
PosedData wrapper
RegionAttachment
Attachment that displays a texture region.
RenderCommand
RenderCommand wrapper
Rgb2Timeline
Changes the RGB for a slot's SlotPose::getColor() and
SlotPose::getDarkColor() for two color tinting.
Rgba2Timeline
Changes a slot's SlotPose::getColor() and SlotPose::getDarkColor() for two
color tinting.
RgbaTimeline
Changes a slot's SlotPose::getColor().
RgbTimeline
Changes the RGB for a slot's SlotPose::getColor().
RotateTimeline
Changes a bone's local rotation.
Rtti
Rtti wrapper
ScaleTimeline
Changes a bone's local BoneLocal::getScaleX() and BoneLocal::getScaleY().
ScaleXTimeline
Changes a bone's local BoneLocal::getScaleX().
ScaleYTimeline
Changes a bone's local BoneLocal::getScaleY().
Sequence
Sequence wrapper
SequenceTimeline
Changes a slot's SlotPose::getSequenceIndex() for an attachment's Sequence.
ShearTimeline
Changes a bone's local BoneLocal::getShearX() and BoneLocal::getShearY().
ShearXTimeline
Changes a bone's local BoneLocal::getShearX().
ShearYTimeline
Changes a bone's local BoneLocal::getShearY().
Skeleton
Skeleton wrapper
SkeletonBinary
SkeletonBinary wrapper
SkeletonBounds
Collects each BoundingBoxAttachment that is visible and computes the world
vertices for its polygon. The polygon vertices are provided along with
convenience methods for doing hit detection.
SkeletonClipping
SkeletonClipping wrapper
SkeletonData
Stores the setup pose and all of the stateless data for a skeleton.
SkeletonJson
SkeletonJson wrapper
SkeletonRenderer
SkeletonRenderer wrapper
Skin
Stores attachments by slot index and attachment name. See
SkeletonData::getDefaultSkin, Skeleton::getSkin, and
http://esotericsoftware.com/spine-runtime-skins in the Spine Runtimes Guide.
Slider
Slider wrapper
SliderBase
Stores the setup pose for a PhysicsConstraint.
SliderData
Stores the setup pose for a Slider
SliderMixTimeline
Changes a slider's SliderPose::getMix().
SliderPose
Stores a pose for a slider.
SliderTimeline
Changes a slider's SliderPose::getTime().
Slot
Stores a slot's current pose. Slots organize attachments for Skeleton
drawOrder purposes and provide a place to store state for an attachment.
State cannot be stored in an attachment itself because attachments are
stateless and may be shared across multiple skeletons.
SlotCurveTimeline
Base class for slot timelines that use curves.
SlotData
Stores the setup pose for a Slot.
SlotPose
SlotPose wrapper
SlotTimeline
An interface for timelines which change the property of a slot.
TextureRegion
TextureRegion wrapper
Timeline
Timeline wrapper
ToProperty
Constrained property for a TransformConstraint.
ToRotate
ToRotate wrapper
ToScaleX
ToScaleX wrapper
ToScaleY
ToScaleY wrapper
ToShearY
ToShearY wrapper
ToX
ToX wrapper
ToY
ToY wrapper
TrackEntry
State for the playback of an animation
TransformConstraint
TransformConstraint wrapper
TransformConstraintBase
Non-exported base class that inherits from the template
TransformConstraintData
Stores the setup pose for a TransformConstraint.
TransformConstraintPose
Stores a pose for a transform constraint.
TransformConstraintTimeline
Changes a transform constraint's TransformConstraintPose::getMixRotate(),
TransformConstraintPose::getMixX(), TransformConstraintPose::getMixY(),
TransformConstraintPose::getMixScaleX(),
TransformConstraintPose::getMixScaleY(), and
TransformConstraintPose::getMixShearY().
TranslateTimeline
Changes a bone's local X and Y translation.
TranslateXTimeline
Changes a bone's local X translation.
TranslateYTimeline
Changes a bone's local Y translation.
Update
The interface for items updated by Skeleton::updateWorldTransform().
VertexAttachment
An attachment with vertices that are transformed by one or more bones and
can be deformed by a slot's SlotPose::getDeform().