AnimationStateData class
Stores mix (crossfade) durations to be applied when AnimationState animations are changed.
Constructors
- AnimationStateData(SkeletonData skeletonData)
-
factory
-
AnimationStateData.fromPointer(Pointer<
spine_animation_state_data_wrapper> _ptr)
Properties
- defaultMix ↔ double
-
The mix duration to use when no mix duration has been specifically defined
between two animations.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
nativePtr
→ Pointer<
NativeType> -
Get the native pointer for FFI calls
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- skeletonData → SkeletonData
-
The SkeletonData to look up animations when they are specified by name.
no setter
Methods
-
clear(
) → void - Removes all mixes and sets the default mix to 0.
-
dispose(
) → void -
getMix(
Animation from, Animation to) → double - The mix duration to use when changing from the specified animation to the other, or the DefaultMix if no mix duration has been set.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setMix(
String fromName, String toName, double duration) → void - Sets a mix duration by animation names.
-
setMix2(
Animation from, Animation to, double duration) → void - Sets a mix duration when changing from the specified animation to the other. See TrackEntry.MixDuration.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited