TransformConstraint class
Stores the current pose for a transform constraint. A transform constraint adjusts the world transform of the constrained bones to match that of the target bone.
See Transform constraints in the Spine User Guide.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
getBones(
) → List< Bone> - The bones that will be modified by this transform constraint.
-
getData(
) → TransformConstraintData - The transform constraint's setup pose data.
-
getMixRotate(
) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
-
getMixScaleX(
) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
-
getMixScaleY(
) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
-
getMixShearY(
) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y.
-
getMixX(
) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
-
getMixY(
) → double - A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
-
getOrder(
) → int -
getTarget(
) → Bone - The target bone whose world transform will be copied to the constrained bones.
-
isActive(
) → bool -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setIsActive(
bool isActive) → void -
setMixRotate(
double mixRotate) → void -
setMixScaleX(
double mixScaleX) → void -
setMixScaleY(
double mixScaleY) → void -
setMixShearY(
double mixShearY) → void -
setMixX(
double mixX) → void -
setMixY(
double mixY) → void -
setTarget(
Bone target) → void -
toString(
) → String -
A string representation of this object.
inherited
-
update(
) → void - Applies the constraint to the constrained bones.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited