RegionAttachment class
- Inheritance
-
- Object
- Attachment
- VertexAttachment
- RegionAttachment
Constructors
- RegionAttachment(String name)
Properties
- bones ↔ Int32List?
-
getter/setter pairinherited
- color → Color
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height ↔ double
-
getter/setter pair
- id → int
-
finalinherited
- name → String
-
finalinherited
- offset → Float32List
-
final
- path ↔ String
-
getter/setter pair
- region ↔ TextureRegion
-
getter/setter pair
- rendererObject ↔ dynamic
-
getter/setter pair
- rotation ↔ double
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scaleX ↔ double
-
getter/setter pair
- scaleY ↔ double
-
getter/setter pair
- tempColor → Color
-
final
- uvs → Float32List
-
final
- vertices ↔ Float32List?
-
getter/setter pairinherited
- width ↔ double
-
getter/setter pair
- worldVerticesLength ↔ int
-
getter/setter pairinherited
- x ↔ double
-
getter/setter pair
- y ↔ double
-
getter/setter pair
Methods
-
applyDeform(
VertexAttachment? sourceAttachment) → bool -
inherited
-
computeWorldVertices(
Slot slot, int start, int count, Float32List worldVertices, int offset, int stride) → void -
inherited
-
computeWorldVertices2(
Bone bone, Float32List worldVertices, int offset, int stride) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setRegion(
TextureRegion region) → void -
toString(
) → String -
A string representation of this object.
inherited
-
updateOffset(
) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- c1a → const int
- c1b → const int
- c1g → const int
- c1r → const int
- c2a → const int
- c2b → const int
- c2g → const int
- c2r → const int
- c3a → const int
- c3b → const int
- c3g → const int
- c3r → const int
- c4a → const int
- c4b → const int
- c4g → const int
- c4r → const int
- ox1 → const int
- ox2 → const int
- ox3 → const int
- ox4 → const int
- oy1 → const int
- oy2 → const int
- oy3 → const int
- oy4 → const int
- u1 → const int
- u2 → const int
- u3 → const int
- u4 → const int
- v1 → const int
- v2 → const int
- v3 → const int
- v4 → const int
- x1 → const int
- x2 → const int
- x3 → const int
- x4 → const int
- y1 → const int
- y2 → const int
- y3 → const int
- y4 → const int