EntityStateChanged constructor
EntityStateChanged({})
Implementation
factory EntityStateChanged({
$42.MessageId? entity,
$5.Any? newState,
$core.Iterable<$42.MessageId>? signalId,
$4.Timestamp? when,
$40.Version? newVersion,
$5.Any? oldState,
}) {
final _result = create();
if (entity != null) {
_result.entity = entity;
}
if (newState != null) {
_result.newState = newState;
}
if (signalId != null) {
_result.signalId.addAll(signalId);
}
if (when != null) {
_result.when = when;
}
if (newVersion != null) {
_result.newVersion = newVersion;
}
if (oldState != null) {
_result.oldState = oldState;
}
return _result;
}