Scene constructor

Scene({
  1. VoidCallback? onUpdate,
  2. SceneObjectCreatedCallback? onSceneObjectCreated,
})

Implementation

Scene({VoidCallback? onUpdate, SceneObjectCreatedCallback? onSceneObjectCreated}) {
  this._onUpdate = onUpdate;
  this._onSceneObjectCreated = onSceneObjectCreated;
  world = SceneObject(scene: this);
}