cube/cube_material library

Classes

CubeMaterial

Functions

fromColor(Color color) → Vector3
Convert Color to Vector3
getImagePixels(Image image) Future<Uint32List>
loadImageFromAsset(String fileName, {bool isAsset = true}) Future<Image>
load an image from asset
loadMtl(String fileName, {bool isAsset = true}) Future<Map<String, CubeMaterial>>
Loading material from CubeMaterial Library File (.mtl). Reference:http://paulbourke.net/dataformats/mtl/
loadTexture(CubeMaterial? material, String basePath, {bool isAsset = true}) Future<MapEntry<String, Image>?>
load texture from asset
toColor(Vector3 v, [double opacity = 1.0]) Color
Convert Vector3 to Color