Steps constructor
const
Steps({})
These Steps
work a little bit differently than standard Gradient
s.
The Gradient.colors & Gradient.stops properties are duplicated to create hard-edge transitions instead of smooth ones.
A larger softness makes this FooSteps
more like a standard
FooGradient
. Default is 0.0
. High-resolution displays are
well-suited for displaying the non-anti-aliased Steps
formed when
softness == 0.0
.
Implementation
// But while [colors] is a duplicated [Gradient.colors], these [stops], if
// provided manually instead of using implication, are expected to follow
// a simple, but important format:
// - This constructor's `stops` *should* start with a `0.0`, as after
// list duplication, the second entry in the list will be eliminated.
// - This constructor's `stops` *should not* end with a `1.0`, as that will
// be added automatically.
///
/// A larger [softness] makes this `FooSteps` more like a standard
/// `FooGradient`. Default is `0.0`. High-resolution displays are
/// well-suited for displaying the non-anti-aliased `Steps` formed when
/// `softness == 0.0`.
const Steps({
this.softness = 0.0,
required List<Color> colors,
List<double>? stops,
this.tileMode = TileMode.clamp,
GradientTransform? transform,
}) : super(colors: colors, stops: stops, transform: transform);