createShader method

  1. @override
Shader createShader(
  1. Rect rect, {
  2. TextDirection? textDirection,
})
override

Resolve these Steps to its smooth Gradient counterpart, then use that gradient's createShader() method.

Implementation

@override
ui.Shader createShader(ui.Rect rect, {ui.TextDirection? textDirection}) =>
    asGradient.createShader(rect, textDirection: textDirection);