stop method

Future<void> stop(
  1. int streamId
)

Stops playing sound identified by streamId

Implementation

Future<void> stop(int streamId) async {
  assert(!_disposed, "Soundpool instance was already disposed");
  assert(streamId > 0,
      "Invalid 'streamId' parameter. Only values greater than 0 are valid.");
  int poolId = await _soundpoolId.future;
  await _platformInstance.stop(poolId, streamId);
}