MenuButton<T> class

Custom MenuButton to display a menu button following Material Design example

Inheritance

Constructors

const

Properties

child → Widget
Widget to display the default button to trigger the menu button
final
crossTheEdge → bool
Set it to true if you want the button to expand
final
decoration → BoxDecoration?
A custom decoration for menu button
final
divider → Widget
Divider widget default = true
final
edgeMargin → double
Prevent the button to not touch the edge
final
hashCode → int
The hash code for this object.
no setterinherited
highlightColor → Color?
Colors used to highlight when hovering
final
itemBackgroundColor → Color
Background color of items default = Colors.white
final
itemBuilder → MenuItemBuilder<T>
A widget to design each item of the menu button
final
items → List<T>
List of all items available on the menu
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
label → Text?
Add a label on top of the menu button as Material design
final
labelDecoration → LabelDecoration?
Custom LabelDecoration if you use a label
final
Background color of menu button default = Colors.white
final
onItemSelected → MenuItemSelected<T>?
Action to do when an item is selected
final
onMenuButtonToggle → MenuButtonToggleCallback?
Function triggered when menu button is triggered
final
popupHeight → double?
Force a define height for the popup view
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
scrollPhysics → ScrollPhysics
Determines the scroll physics default = NeverScrollableScrollPhysics()
final
selectedItem → T?
Define the selected item
final
showSelectedItemOnList → bool
Display or not the selected item on the list default = true
final
toggledChild → Widget?
Same as child but when the menu button is opened
final
topDivider → bool
Top Divider visibility default = Divider(height: 1, color: Colors.grey)
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<StatefulWidget>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited