accept method
Accept connection.
TCP: If connect
is true
this function will open connection
to requested host.
Mustn't throw any errors.
Implementation
@override
Future<SocksUdpClientBoundSocket> accept({
bool? connect,
bool? allowIPv6,
}) async {
final clientBoundSocket =
SocksUdpClientBoundSocket(
await RawDatagramSocket.bind(InternetAddress.anyIPv4, 0),
);
add([
0x05, // Socks version.
0x00, // Succeeded.
0x00, // Reserved byte.
0x01, // IPv4
0x00, 0x00, 0x00, 0x00, // 0.0.0.0
// Convert short port to big endian byte list.
(clientBoundSocket.port & 0xff00) >> 8, clientBoundSocket.port & 0xff,
]);
await flush();
return clientBoundSocket;
}