skill_tree
library
Classes
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ChildDetails<ParentDataType extends ParentData>
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DraggableNode<NodeType, IdType extends Object>
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Edge<EdgeType, IdType extends Object>
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EdgeDetails<EdgeType, NodeType, IdType extends Object>
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Graph<EdgeType, NodeType, IdType extends Object>
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This a class to hold logic related to an abstract graph and its operations
and should NOT be in any way related to UI or rendering.
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LayeredGraph<EdgeType, NodeType, IdType extends Object>
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LayeredTreeDelegate<EdgeType, NodeType, IdType extends Object>
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MultiChildEdge<EdgeType, NodeType, IdType extends Object>
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Node<NodeType, IdType extends Object>
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A Node is a node in the SkillTree. Parent and child information is
not stored here but in the edges. This is done to keep cyclic graphs
possible.
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NodeDetails<NodeType, IdType extends Object>
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PositionedGraph<EdgeType, NodeType, IdType extends Object>
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RenderMultiChildEdge<EdgeType, NodeType, IdType extends Object>
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The fields of this RenderObject are initialized in the layout phase.
This is because we must first know the size of the node widgets.
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RenderSkillTree<EdgeType, NodeType, IdType extends Object>
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This class provides useful abstractions across both the graph theory model
and the render model.
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SkillEdge<EdgeType, NodeType, IdType extends Object>
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An edge that will be rendered as a line between two widget vertices.
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SkillEdgeParentData<EdgeType, IdType extends Object>
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SkillNode<NodeType, IdType extends Object>
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A representation of a node in the skill tree.
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SkillNodeLayout<NodeType, IdType extends Object>
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SkillNodeParentData<NodeType, IdType extends Object>
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SkillParentData
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A super parent data class that is temporarily initialized in
RenderSkillTree to later then be converted to SkillNodeParentData or
SkillEdgeParentData respective of the type of the child.
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SkillTree<EdgeType, NodeType, IdType extends Object>
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A widget to create a skill tree. This assumes a digraph structure. That is,
edges are directed.
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SkillTreeDelegate<EdgeType, NodeType, IdType extends Object, GraphType extends Graph<EdgeType, NodeType, IdType>>
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A delegate decides the layout to be used for the skill tree
Typedefs
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EdgeBuilder<EdgeType, NodeType, IdType extends Object, GraphType extends Graph<EdgeType, NodeType, IdType>>
= SkillEdge<EdgeType, NodeType, IdType> Function(Edge<EdgeType, IdType> edge, GraphType graph)
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EdgePathBuilder
= Path Function({required List<Rect> allNodeRects, required List<Offset> controlPointCenters, required Offset fromNodeCenter, required Offset toNodeCenter})
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EdgePathPainter
= void Function({required Canvas canvas, required Path path})
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NodeBuilder<EdgeType, NodeType, IdType extends Object, GraphType extends Graph<EdgeType, NodeType, IdType>>
= SkillNode<NodeType, IdType> Function(Node<NodeType, IdType> node, GraphType graph)
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ValueUpdater<T>
= T Function(T value)
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