Skeleton class
Creates a simple skeleton animation
If you want the skeleton to look like text, you can use SkeletonStyle.text
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- Skeleton
Constructors
- Skeleton({Color? textColor, double width = 200.0, double height = 60.0, double padding = 0, SkeletonAnimation animation = SkeletonAnimation.pulse, Duration? animationDuration, SkeletonStyle style = SkeletonStyle.box, BoxBorder? border, BorderRadiusGeometry? borderRadius})
- Everything could be null but we recommend changing the height and the style
Properties
- animation → SkeletonAnimation
-
Choose your style of animaion.
The default is SkeletonAnimation.pulse
final
- animationDuration → Duration?
-
Change the duration of the animation
final
- border → BoxBorder?
-
Add a border around the skeleton
final
- borderRadius → BorderRadiusGeometry?
-
Choose a custom border radius
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double
-
The height of the skeleton
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- padding → double
-
The padding of the object
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- style → SkeletonStyle
-
Choose your look of the skeleton
The default is SkeletonStyle.box
final
- textColor → Color?
-
The text color
final
- width → double
-
The width of the skeleton
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → _SkeletonState -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of
DiagnosticsNode
objects describing this node's children.inherited -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited