Skeleton class

Creates a simple skeleton animation

If you want the skeleton to look like text, you can use SkeletonStyle.text

Inheritance

Constructors

Skeleton({Color? textColor, double width = 200.0, double height = 60.0, double padding = 0, SkeletonAnimation animation = SkeletonAnimation.pulse, Duration? animationDuration, SkeletonStyle style = SkeletonStyle.box, BoxBorder? border, BorderRadiusGeometry? borderRadius})
Everything could be null but we recommend changing the height and the style

Properties

animation SkeletonAnimation
Choose your style of animaion. The default is SkeletonAnimation.pulse
final
animationDuration Duration?
Change the duration of the animation
final
border BoxBorder?
Add a border around the skeleton
final
borderRadius BorderRadiusGeometry?
Choose a custom border radius
final
hashCode int
The hash code for this object.
no setterinherited
height double
The height of the skeleton
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
padding double
The padding of the object
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
style SkeletonStyle
Choose your look of the skeleton The default is SkeletonStyle.box
final
textColor Color?
The text color
final
width double
The width of the skeleton
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → _SkeletonState
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited