VRSceneState class

Reactive wrapper around VREngine scene for Sint state management. Tracks node count, light count, and scene changes reactively.

Constructors

VRSceneState(VREngine engine)

Properties

engine → VREngine
final
hashCode int
The hash code for this object.
no setterinherited
isLoading → RxBool
final
lightCount → RxInt
final
nodeCount → RxInt
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

addNode(Node node) → void
clear() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
removeNode(Node node) → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited