RippleAnimation class

You can use whatever widget as a child, when you don't need to provide any child, just provide an empty Container(). delay is using a Timer for delaying the animation, it's zero by default. You can set repeat to true for making a paulsing effect.

Inheritance

Constructors

RippleAnimation({required Widget child, Color color = Colors.black, Duration delay = Duration.zero, bool repeat = false, double minRadius = 60, int ripplesCount = 5, Duration duration = const Duration(milliseconds: 2300), Key? key})
initialize the ripple animation
const

Properties

child Widget
Widget this widget will placed at center of the animation
final
color Color
Color color of the animation
final
delay Duration
Duration delay of the animation
final
duration Duration
Duration of the animation
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
minRadius double
double minimum radius of the animation
final
repeat bool
bool provide true if u want repeat ani9mation
final
ripplesCount int
int number of circle that u want to display in the animation
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() RippleAnimationState
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited