CirclePainter constructor

CirclePainter(
  1. Animation<double>? animation, {
  2. required int wavesCount,
  3. required Color color,
  4. double? minRadius,
})

initialize the painter

Implementation

CirclePainter(
  this.animation, {
  required this.wavesCount,
  required this.color,
  this.minRadius,
}) : super(repaint: animation);