SimplePlayerState class

Constructors

SimplePlayerState({required double? currentSeconds, required double? totalSeconds, required double? speed, required String? showTime, required String? label, required bool? autoPlay, required bool? loopMode, required bool? wasPlaying, required bool? confortMode})

Properties

autoPlay bool?
getter/setter pair
confortMode bool?
getter/setter pair
currentSeconds double?
getter/setter pair
getAutoPlay → dynamic
no setter
getConfortMode → dynamic
no setter
getCurrentSeconds → dynamic
no setter
getLabel → dynamic
no setter
getLoopMode → dynamic
no setter
getShowTime → dynamic
no setter
getSpeed → dynamic
no setter
getTotalSeconds → dynamic
no setter
getWasPlaying → dynamic
no setter
hashCode int
The hash code for this object.
no setterinherited
label String?
getter/setter pair
loopMode bool?
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
setAutoPlay ← dynamic
no getter
setConfortMode ← dynamic
no getter
setCurrentSeconds ← dynamic
no getter
setLabel ← dynamic
no getter
setLoopMode ← dynamic
no getter
setShowTime ← dynamic
no getter
setSpeed ← dynamic
no getter
setTotalSeconds ← dynamic
no getter
setWasPlaying ← dynamic
no getter
showTime String?
getter/setter pair
speed double?
getter/setter pair
totalSeconds double?
getter/setter pair
wasPlaying bool?
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited