FrameVisionAppState<T extends StatefulWidget> mixin
Methods
-
activate()
→ void
-
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
build(BuildContext context)
→ Widget
-
Describes the part of the user interface represented by this widget.
inherited
-
cancel()
→ Future<void>
-
cancel tap-listening state and clear the display
override
-
capture()
→ Future<(Uint8List, ImageMetadata)>
-
request a photo from Frame
-
connectToScannedFrame(BrilliantScannedDevice device)
→ Future<void>
-
inherited
-
deactivate()
→ void
-
Called when this object is removed from the tree.
inherited
-
debugFillProperties(DiagnosticPropertiesBuilder properties)
→ void
-
Add additional properties associated with the node.
inherited
-
didChangeDependencies()
→ void
-
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(covariant T oldWidget)
→ void
-
Called whenever the widget configuration changes.
inherited
-
disconnectFrame()
→ Future<void>
-
inherited
-
dispose()
→ void
-
Called when this object is removed from the tree permanently.
inherited
-
getBatteryWidget()
→ Widget
-
inherited
-
getCameraDrawer()
→ Drawer
-
-
getFloatingActionButtonWidget(Icon ready, Icon running)
→ FloatingActionButton?
-
inherited
-
inherited
-
initState()
→ void
-
Called when this object is inserted into the tree.
inherited
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a nonexistent method or property is accessed.
inherited
-
onCancel()
→ Future<void>
-
abstract method that is called at the start of cancel() to give the implementing class
a chance to perform some cleanup
-
onRun()
→ Future<void>
-
abstract method that is called at the end of run() to give the implementing class
a chance to print some instructions (or perform some other final setup)
after the tap handler is hooked up
-
onTap(int taps)
→ Future<void>
-
abstract method that must be implemented by the class mixing in frame_vision_app
to capture a photo and perform some action on a 1-, 2-, 3-, n-tap etc.
-
reassemble()
→ void
-
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
reconnectFrame()
→ Future<void>
-
inherited
-
run()
→ Future<void>
-
Implements simple_frame_app run() by listening for taps
and handing off to a tapHandler() function
in the class that mixes in frame_vision_app.
That function would be expected to call capture() and
then perform processing on the image
override
-
scanForFrame()
→ Future<void>
-
inherited
-
scanOrReconnectFrame()
→ Future<void>
-
inherited
-
setState(VoidCallback fn)
→ void
-
Notify the framework that the internal state of this object has changed.
inherited
-
showLoadingScreen()
→ Future<void>
-
inherited
-
startApplication()
→ Future<void>
-
the SimpleFrameApp subclass can override with application-specific code if necessary
inherited
-
stopApplication()
→ Future<void>
-
the SimpleFrameApp subclass can override with application-specific code if necessary
inherited
-
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style})
→ DiagnosticsNode
-
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString({DiagnosticLevel minLevel = DiagnosticLevel.info})
→ String
-
A string representation of this object.
inherited
-
toStringShort()
→ String
-
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
-
tryScanAndConnectAndStart({required bool andRun})
→ Future<void>
-
Suitable for inclusion in initState or other startup code,
this function will attempt connection, start app (loading Lua, sprites)
and optionally call run() (unawaited)
to save a few connect/start/(run) steps
inherited