SimpleChessBoard class
Simple chess board widget.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- SimpleChessBoard
Constructors
-
SimpleChessBoard.new({Key? key, required String fen, bool blackSideAtBottom = false, required PlayerType whitePlayerType, required PlayerType blackPlayerType, required void onMove({required ShortMove move}), required Future<
PieceType?> onPromote(), required void onPromotionCommited({required ShortMove moveDone, required PieceType pieceType}), required void onTap({required String cellCoordinate}), required ChessBoardColors chessBoardColors, required Map<String, Color> cellHighlights, bool engineThinking = false, bool showCoordinatesZone = true, BoardArrow? lastMoveToHighlight, bool highlightLastMoveSquares = false, bool? showPossibleMoves, Widget normalMoveIndicatorBuilder(double cellSize)?, Widget captureMoveIndicatorBuilder(double cellSize)?}) -
Constructor.
const
Properties
- blackPlayerType → PlayerType
-
Black type (human/cpu).
final
- blackSideAtBottom → bool
-
Is Black side at bottom of the board, or white side ?
final
- captureMoveIndicatorBuilder → Widget Function(double cellSize)?
-
Custom widget builder for capture move indicators (squares with opponent pieces)
final
-
cellHighlights
→ Map<
String, Color> -
The cell highlighting colors.
final
- chessBoardColors → ChessBoardColors
-
Colors used by the chess board.
final
- engineThinking → bool
-
Must a circular progress bar be visible above of the board ?
final
- fen → String
-
Board's position in Forsyth-Edwards Notation.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- highlightLastMoveSquares → bool
-
Should the start and end squares be highlighted when showing last move arrow?
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- lastMoveToHighlight → BoardArrow?
-
Last move arrow.
final
- normalMoveIndicatorBuilder → Widget Function(double cellSize)?
-
Custom widget builder for normal move indicators (empty squares)
final
- onMove → void Function({required ShortMove move})
-
Handler for when user tries to make move on board.
final
-
onPromote
→ Future<
PieceType?> Function() -
Handler for when user wants to make a promotion on board.
final
- onPromotionCommited → void Function({required ShortMove moveDone, required PieceType pieceType})
-
Handler for when a promotion has been commited on the board.
final
- onTap → void Function({required String cellCoordinate})
-
Handler for when a cell is tapped.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- showCoordinatesZone → bool
-
Does the border with coordinates and player turn must be visible ?
final
- showPossibleMoves → bool?
-
Should possible moves be shown as dots when dragging a piece?
final
- whitePlayerType → PlayerType
-
White type (human/cpu).
final
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
currentPlayerIsHuman(
) → bool - Says if the player in turn is human.
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited