SimpleChessBoard class

Simple chess board widget.

Inheritance

Constructors

SimpleChessBoard.new({Key? key, required String fen, required BoardColor orientation, required PlayerType whitePlayerType, required PlayerType blackPlayerType, required void onMove({required ShortMove move}), required Future<PieceType?> onPromote(), required void onPromotionCommited({required ShortMove moveDone}), required ChessBoardColors chessBoardColors, bool engineThinking = false, bool showCoordinatesZone = true, BoardArrow? lastMoveToHighlight})
Constructor.
const

Properties

blackPlayerType PlayerType
Black type (human/cpu).
final
chessBoardColors ChessBoardColors
Colors used by the chess board.
final
engineThinking bool
Must a circular progress bar be visible above of the board ?
final
fen String
Board's position in Forsyth-Edwards Notation.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
lastMoveToHighlight BoardArrow?
Last move arrow.
final
onMove → void Function({required ShortMove move})
Handler for when user tries to make move on board.
final
onPromote Future<PieceType?> Function()
Handler for when user wants to make a promotion on board.
final
onPromotionCommited → void Function({required ShortMove moveDone})
Handler for when a promotion has been commited on the board.
final
orientation BoardColor
Is Black side at bottom of the board, or white side ?
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
showCoordinatesZone bool
Does the border with coordinates and player turn must be visible ?
final
whitePlayerType PlayerType
White type (human/cpu).
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
currentPlayerIsHuman() bool
Says if the player in turn is human.
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited