CustomAnimationBuilder<T> class
A builder that plays a custom animation with a given tween and duration. It can be controlled with control.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- CustomAnimationBuilder
Constructors
-
CustomAnimationBuilder({required ValueWidgetBuilder<
T> builder, required Animatable<T> tween, required Duration duration, Control control = Control.play, Curve curve = Curves.linear, Duration delay = Duration.zero, double startPosition = 0.0, Widget? child, AnimationStatusListener? animationStatusListener, int? fps, bool developerMode = false, VoidCallback? onStarted, VoidCallback? onCompleted, Key? key}) -
const
Properties
- animationStatusListener → AnimationStatusListener?
-
Exposed AnimationStatusListener from the internal AnimationController.
final
-
builder
→ ValueWidgetBuilder<
T> -
Builds the animation frame.
final
- child → Widget?
-
A child that's passed into the builder function.
final
- control → Control
-
Current execution command of the animation.
final
- curve → Curve
-
The curve of the animation. By default it's Curves.linear.
final
- delay → Duration
-
The delay before the animation starts.
final
- developerMode → bool
-
Connects to the closest AnimationDeveloperTools in the widget tree.
final
- duration → Duration
-
The duration of the animation.
final
- fps → int?
-
Limits the framerate of the animation if set.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- onCompleted → VoidCallback?
-
Called when the animation completes.
final
- onStarted → VoidCallback?
-
Called when the animation starts.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- startPosition → double
-
The relative position where the animation starts.
The value must be between 0.0 and 1.0, where 0.0 is the beginning of the
animation and 1.0 is the end of the animation.
final
-
tween
→ Animatable<
T> -
The tween to animate.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → _CustomAnimationBuilderState< T> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited