radius method
Implementation
@override
double radius(int n) {
var rand = sin(n / 0.1).abs();
var rvalue = (rand * 2 * pi) % (2 * pi);
final scale =
(1 - variation1) + variation1 * (0.1 + 0.9 * (rvalue / (2 * pi)));
return scale *
(circleSize * (canvasSize.width + canvasSize.height) / 2 / 3)
.roundToDouble();
}