convert method
(en)Take a picture of an object on the world with this camera. The vertex coordinates of the object are converted to 2D coordinates for screen display and returned.
(ja)カメラでワールド上のオブジェクトを撮影します。オブジェクトの頂点座標が画面表示用の2次元の座標に変換されて返されます。
obj
: Sp3dObj in the world.origin
: The world origin in canvas.
Returns Clip coordinates.
Implementation
@override
List<Sp3dV2D> convert(Sp3dObj obj, Sp3dV2D origin) {
List<Sp3dV2D> r = [];
for (Sp3dV3D i in obj.vertices) {
final Sp3dV3D v = i.rotated(rotateAxis, radian);
r.add(Sp3dV2D(
origin.x + (v.x - position.x), origin.y + (position.y - v.y)));
}
return r;
}