cross static method

Sp3dV3D cross(
  1. Sp3dV3D a,
  2. Sp3dV3D b
)

(en)Return cross product.

(ja)クロス積を返します。

Implementation

static Sp3dV3D cross(Sp3dV3D a, Sp3dV3D b) {
  return Sp3dV3D((a.y * b.z) - (a.z * b.y), (a.z * b.x) - (a.x * b.z),
      (a.x * b.y) - (a.y * b.x));
}