Watch<T extends Widget> class

Watch

To watch a signal for changes in Flutter, use the Watch widget. This will only rebuild this widget method and not the entire widget tree.

final signal = signal(10);
...
@override
Widget build(BuildContext context) {
  return Watch((context) => Text('$signal'));
}

This will also automatically unsubscribe when the widget is disposed.

Any inherited widgets referenced to inside the Watch scope will be subscribed to for updates (MediaQuery, Theme, etc.) and retrigger the builder method.

There is also a drop in replacement for builder:

final signal = signal(10);
...
@override
Widget build(BuildContext context) {
-  return Builder(
+  return Watch.builder(
    builder: (context) => Text('$signal'),
  );
}

.watch(context)

If you need to map to a widget property use the watch extension method. This will infer the type and subscribe to the signal.

final fontSize = signal(10);
...
@override
Widget build(BuildContext context) {
  return Text('Hello World',
    style: TextStyle(fontSize:fontSize.watch(context)),
  );
}

It is recommended to use Watch instead of .watch(context) as it will automatically unsubscribe when the widget is disposed instead of waiting on the garbage collector via WeakReferences.

.listen(context, cb)

Alternatively if need to listen for changes to a signal but not rebuild the widget you can use the listen extension.

final counter = signal(0);
...
@override
Widget build(BuildContext context) {
  counter.listen(context, () {
    if (counter.value == 10) {
      final messenger = ScaffoldMessenger.of(context);
      messenger.hideCurrentSnackBar();
      messenger.showSnackBar(
        const SnackBar(content: Text('You hit 10 clicks!')),
      );
    }
  });
...
}

This can be used in the build method and will call the callback method in the same way it would rebuild the widget (only when mounted).

Rebuilds

To protect against unnecessary rebuilds, the watch extension will only subscribe once to the nearest element and mark the widget as dirty.

This means that if you have multiple widgets that are watching the same signal, only the first one will be subscribed to the signal and multiple updates will be batched together.

It is also possible to isolate the rebuilds with the Builder widget, however it is recommended to use Watch or SignalWidget instead.

final signal = signal(10);
...
@override
Widget build(BuildContext context) {
  // Called once
  return Column(
    children: [
      Builder(
        builder: (context) {
          // Called every time the signal changes
          final count = signal.watch(context);
          return Text('$count');
        },
      ),
      Text('Not rebuilt'),
    ],
  );
}

Selectors

With signals instead of using select you instead create a new computed signal that is derived from the original signal.

final signal = signal((a: 1, b: 2));
final computed = computed(() => signal.value.a);
...
@override
Widget build(BuildContext context) {
  return Watch((_) => Text('$computed'));
}

It is also possible to select from the signal directly:

final signal = signal((a: 1, b: 2));
final computed = signal.select((s) => s.value.a);
...
@override
Widget build(BuildContext context) {
  return Watch((_) => Text('$computed'));
}

@link https://dartsignals.dev/flutter/watch

Inheritance

Constructors

Watch(T builder(BuildContext context), {Key? key, String? debugLabel})
Minimal builder for signal changes that rerender a widget tree.
const
Watch.builder({Key? key, required T builder(BuildContext context), String? debugLabel})
Drop in replacement for the Flutter builder widget.
const

Properties

builder → T Function(BuildContext context)
The widget to rebuild when any signals change
final
debugLabel String?
Optional debug label to use for devtools
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<Watch<T>>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited