SignalsAutoDisposeMixin<T extends StatefulWidget> mixin

Auto dispose any signal/computed/effect created within the state class

Superclass constraints
  1. @Deprecated('use SignalsMixin instead')

Properties

cleanupCallbacks Set<void Function()>
Internal list of callbacks to dispose effects
final
context BuildContext
The location in the tree where this widget builds.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget → T
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
addEffectDisposeCallback(void callback()) → void
Add a new effect dispose callback to call when the widget is disposed
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
clearEffectDisposeCallbacks() → void
Remove all effect dispose callbacks
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
disposeEffectDisposeCallbacks() → void
Call all of the effect dispose callbacks
initState() → void
Called when this object is inserted into the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
removeEffectDisposeCallback(void callback()) → void
Remove am effect dispose callback
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited