StreamSignal<T> class
Stream signals can be created by extension or method.
streamSignal
final stream = () async* {
yield 1;
};
final s = streamSignal(() => stream);
toSignal()
final stream = () async* {
yield 1;
};
final s = stream.toSignal();
.value, .peek()
Returns AsyncState<T>
for the value and can handle the various states.
The value
getter returns the value of the stream if it completed successfully.
.peek() can also be used to not subscribe in an effect
final stream = (int value) async* {
yield value;
};
final s = streamSignal(() => stream);
final value = s.value.value; // 1 or null
.reset()
The reset
method resets the stream to its initial state to recall on the next evaluation.
final stream = (int value) async* {
yield value;
};
final s = streamSignal(() => stream);
s.reset();
.refresh()
Refresh the stream value by setting isLoading
to true, but maintain the current state (AsyncData, AsyncLoading, AsyncError).
final stream = (int value) async* {
yield value;
};
final s = streamSignal(() => stream);
s.refresh();
print(s.value.isLoading); // true
.reload()
Reload the stream value by setting the state to AsyncLoading
and pass in the value or error as data.
final stream = (int value) async* {
yield value;
};
final s = streamSignal(() => stream);
s.reload();
print(s.value is AsyncLoading); // true
Dependencies
By default the callback will be called once and the stream will be cached unless a signal is read in the callback.
final count = signal(0);
final s = streamSignal(() async* {
final value = count();
yield value;
});
await s.future; // 0
count.value = 1;
await s.future; // 1
If there are signals that need to be tracked across an async gap then use the dependencies
when creating the streamSignal
to reset
every time any signal in the dependency array changes.
final count = signal(0);
final s = streamSignal(
() async* {
final value = count();
yield value;
},
dependencies: [count],
);
s.value; // state with count 0
count.value = 1; // resets the future
s.value; // state with count 1
- Inheritance
-
- Object
- ReadonlySignal<
AsyncState< T> > - Signal<
AsyncState< T> > - AsyncSignal<
T> - StreamSignal
Constructors
-
StreamSignal(Stream<
T> callback(), {bool? cancelOnError, String? debugLabel, T? initialValue, List<ReadonlySignal> dependencies = const [], void onDone()?, bool lazy = true, bool autoDispose = false}) - Stream signals can be created by extension or method.
Properties
- autoDispose → bool
-
Throws and error if read after dispose and can be
disposed on last unsubscribe.
finalinherited
- cancelOnError → bool?
-
Cancel the subscription on error
final
- debugLabel → String?
-
Debug label for Debug Mode
finalinherited
-
dependencies
→ List<
ReadonlySignal> -
List of dependencies to recompute the stream
final
- disposed ↔ bool
-
Returns true if dispose has been called and will throw and
error on value read
getter/setter pairinherited
-
equalityCheck
↔ bool Function(AsyncState<
T> a, AsyncState<T> b) -
Optional method to check if to values are the same
getter/setter pairinherited
-
first
→ Future<
T> -
Last value of the stream
no setter
-
future
→ Future<
T> -
The future of the signal completer
no setterinherited
- globalId → int
-
Global ID of the signal
finalinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasTargets → bool
-
Check if there are any targets attached
no setterinherited
-
initialValue
→ AsyncState<
T> -
Value that the signal was created with
no setterinherited
- isCompleted → bool
-
Returns true if the signal is completed an error or data
no setterinherited
- isDone → bool
-
Check if the signal is done
no setter
- isInitialized → bool
-
Check if the signal is lazy and has not had a value set
no setterinherited
- isPaused → bool
-
Check if the subscription is paused
no setter
-
last
→ Future<
T> -
First value of the stream
no setter
-
previousValue
→ AsyncState<
T> ? -
Previous value that was set before the current
no setterinherited
- requireValue → T
-
Returns the value of the signal
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
targets
→ Iterable<
SignalListenable> -
@internal for testing getter to track all the effects currently
effected in the signal
no setterinherited
-
value
↔ AsyncState<
T> -
Compute the current value
getter/setter pairinherited-setteroverride-getter
- version → int
-
Version number is used to track changes and will increment for every set
no setterinherited
Methods
-
call(
) → AsyncState< T> -
Return the value when invoked
inherited
-
cancel(
) → Future< void> - Cancel the subscription
-
dispose(
) → void -
Dispose the signal
override
-
execute(
Stream< T> src) → Future<void> - Execute the stream
-
forceUpdate(
[AsyncState< T> ? val]) → void -
Force update a value
inherited
-
get(
) → AsyncState< T> -
Get the current value
inherited
-
init(
) → void -
Initialize the signal
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onDispose(
void cleanup()) → EffectCleanup -
Add a cleanup function to be called when the signal is disposed
inherited
-
overrideWith(
AsyncState< T> val) → Signal<AsyncState< T> > -
Override the current signal with a new value as if it was created with it
inherited
-
pause(
[Future< void> ? resume]) → void - Pause the subscription
-
peek(
) → AsyncState< T> -
In the rare instance that you have an effect that should write to
another signal based on the previous value, but you don't want the
effect to be subscribed to that signal, you can read a signals's
previous value via
signal.peek()
.inherited -
readonly(
) → ReadonlySignal< AsyncState< T> > -
Returns a readonly signal
inherited
-
refresh(
) → Future< void> -
Refresh the future
override
-
reload(
) → Future< void> -
Reload the future
override
-
reset(
[AsyncState< T> ? value]) → void -
Reset the signal to the initial value
override
-
resume(
) → void - Resume the subscription
-
set(
AsyncState< T> val, {bool force = false}) → bool -
Update the current value.
inherited
-
setError(
Object error, [StackTrace? stackTrace]) → void -
Set the error with optional stackTrace to AsyncError
override
-
setLoading(
[AsyncState< T> ? state]) → void -
Set the loading state to AsyncLoading
inherited
-
setValue(
T value) → void -
Set the value to AsyncData
inherited
-
subscribe(
void fn(AsyncState< T> value)) → EffectCleanup -
Subscribe to value changes
inherited
-
toJson(
) → dynamic -
Convert value to JSON
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited