SignalsMixin<T extends StatefulWidget> mixin
Signals mixin that will automatically rebuild the widget tree when any of the signals change and dispose of any signals and effects created locally.
class MyWidget extends StatefulWidget {
...
}
class _MyWidget extends State<MyWidget> with SignalsMixin {
late var _signal = this.createSignal(0);
late var _computed = this.createComputed(() => _signal() * 2);
@override
void initState() {
super.initState();
this.createEffect(() {
print('count: $_signal, double: $_computed');
});
}
...
}
- Superclass constraints
- State<
T>
- State<
Properties
- context → BuildContext
-
The location in the tree where this widget builds.
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- mounted → bool
-
Whether this State object is currently in a tree.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- widget → T
-
The current configuration.
no setterinherited
Methods
-
activate(
) → void -
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
bindSignal<
V, S extends ReadonlySignal< (V> >S val) → S - Bind an existing signal
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
inherited
-
clearSignalsAndEffects(
) → void - Reset all stored signals and effects
-
createAsyncSignal<
S> (AsyncState< S> value, {String? debugLabel}) → AsyncSignal<S> - Create a signal holding an async value
-
createComputed<
V> (V cb(), {String? debugLabel}) → Computed< V> - Create a computed
-
createComputedAsync<
S> (Future< S> fn(), {S? initialValue, String? debugLabel, List<ReadonlySignal> dependencies = const [], bool lazy = true}) → FutureSignal<S> - Async Computed is syntax sugar around FutureSignal.
-
createComputedFrom<
S, A> (List< ReadonlySignal< signals, Future<A> >S> fn(List<A> args), {S? initialValue, String? debugLabel, bool lazy = true}) → FutureSignal<S> - Async Computed is syntax sugar around FutureSignal.
-
createEffect(
dynamic cb(), {String? debugLabel, dynamic onDispose()?}) → EffectCleanup - Create a effect.
-
createFutureSignal<
S> (Future< S> fn(), {S? initialValue, String? debugLabel, List<ReadonlySignal> dependencies = const [], bool lazy = true}) → FutureSignal<S> - Create a signal from a future
-
createListSignal<
V> (List< V> list, {String? debugLabel}) → ListSignal<V> - Create a ListSignal
-
createMapSignal<
K, V> (Map< K, V> value, {String? debugLabel}) → MapSignal<K, V> - Create a MapSignal
-
createQueueSignal<
V> (Queue< V> queue, {String? debugLabel}) → QueueSignal<V> - Create a QueueSignal
-
createSetSignal<
V> (Set< V> set, {String? debugLabel}) → SetSignal<V> - Create a SetSignal
-
createSignal<
V> (V val, {String? debugLabel}) → Signal< V> - Create a signal
-
createStreamSignal<
S> (Stream< S> callback(), {S? initialValue, String? debugLabel, List<ReadonlySignal> dependencies = const [], void onDone()?, bool? cancelOnError, bool lazy = true}) → StreamSignal<S> - Create a signals from a stream
-
deactivate(
) → void -
Called when this object is removed from the tree.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(
covariant T oldWidget) → void -
Called whenever the widget configuration changes.
inherited
-
dispose(
) → void -
Called when this object is removed from the tree permanently.
override
-
disposeSignal(
int id) → void - Dispose and remove signal
-
initState(
) → void -
Called when this object is inserted into the tree.
inherited
-
listenSignal(
ReadonlySignal target, void callback(), {String? debugLabel}) → void - Watch signal value
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
-
unbindSignal<
V, S extends ReadonlySignal< (V> >S val) → S - Unbind an existing signal
-
unlistenSignal(
ReadonlySignal target, void callback()) → void - Stop listening to a signal value
-
unwatchSignal<
V, S extends ReadonlySignal< (V> >S val) → V - Unwatch an existing signal
-
watchSignal<
V, S extends ReadonlySignal< (V> >S val) → V - Watch signal value
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited