BaseState class abstract
This class must be inherited to create a state.
- Implemented types
Constructors
- BaseState(void onStateChanged())
Properties
Methods
-
afterInitState(
) → void -
inherited
-
dispose(
) → void -
inherited
-
doneError(
String error, {bool signal = true}) → void -
inherited
-
doneSuccess(
{bool signal = true}) → void -
inherited
-
fromMap(
Map< String, dynamic> map) → void -
inherited
-
initState(
) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setState(
FutureOr< void> op()?, {bool waitSignal = true, bool doneSuccessSignal = true, bool doneErrorSignal = true, String onDoneError(dynamic e)?}) → Future<void> -
inherited
-
toMap(
) → Map< String, dynamic> -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
wait(
{bool signal = true}) → void -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited