ShadThemeScope class

Applies a ShadThemeData to a subtree, including the ambient text and icon styling that comes with it.

ShadTheme alone only publishes the Shad theme: ShadTheme.of picks it up, but a plain Text keeps whatever DefaultTextStyle it inherited from further up, so a light-on-dark panel inside a light app renders dark text on a dark surface. ShadApp avoids this by also installing a Material Theme; this widget does the same thing for any subtree.

Reach for it when part of the UI is deliberately themed differently from the app — a dark settings panel, a themed preview pane, an embedded editor:

ShadThemeScope(
  data: ShadThemeData(
    brightness: Brightness.dark,
    colorScheme: const ShadNeutralColorScheme.dark(),
  ),
  child: const SettingsPanel(),
)

Overlays opened from inside the scope — popovers, tooltips, selects — stay within it, because they are built through OverlayPortal from this position in the tree. Routes do not: showShadDialog re-publishes the ambient theme itself for that reason.

Inheritance
Available extensions

Constructors

ShadThemeScope({Key? key, required ShadThemeData data, required Widget child, bool applyMaterialTheme = true})
Applies a ShadThemeData to a subtree, including the ambient text and icon styling that comes with it.
const

Properties

applyMaterialTheme bool
Whether to install the derived Material Theme as well.
final
child Widget
final
data ShadThemeData
The theme to apply to child.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

animate({Key? key, List<Effect>? effects, AnimateCallback? onInit, AnimateCallback? onPlay, AnimateCallback? onComplete, bool? autoPlay, Duration? delay, AnimationController? controller, Adapter? adapter, double? target, double? value}) Animate

Available on Widget, provided by the AnimateWidgetExtensions extension

Wraps the target Widget in an Animate instance, and returns the instance for chaining calls. Ex. myWidget.animate() is equivalent to Animate(child: myWidget).
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
positionedWith(ShadPosition position) Widget

Available on Widget, provided by the PositionedExt extension

toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited